Captain Planet & the Planeteers is a classic 2D platform shooter released by Mindscape in 1991 for the Amstrad CPC, ZX Spectrum, Amiga and Atari ST home computers. It was ported a year later to the 8bit Nintendo Entertainment System (NES) and the 16bit Sega Mega Drive /
Genesis. The game is based on the synonymous animation TV series.
Review
STORY / GAMEPLAY You control a super called hero Captain Planet. The game starts with you flying on the screen, collecting time bonuses and avoiding hitting stars. Once you hit a star, shooting begins. The Captain runs and flies, while firing a fusion of fire, water and air In order to save Earth from mutant creatures that were created due to the planet’s pollution! You must stop those enemies by destroying their rockets, barrels of poison and their minions. But be warned, they explode with a shower of hearts which makes it tricky to see where the other creatures are! The game consists of 3 levels (on the 8bit home computers) and at the end of each one you will be facing a big boss! Note that the overall game design (and gameplay) differs when compared to the 16 bit (Amiga and Atari ST) versions, while the Nintendo NES version looks quite similar. Captain Planet is really a decent platform shooter, no matter the version you're playing it.
GRAPHICS / SOUND The ZX version has nice and colorful visuals with fast sprite animation. The backgrounds do not add any special level of detail, but the overall graphics use a bunch of colors on screen and do the job quite well. The scrolling plays quite smooth as well. Of note are the up to 3 levels of parallax scrolling! The sprites on the ZX Spectrum version look better compared to the CPC as well as the overall presentation of the game! The sound is acceptable, offering a nicely composed introductory theme and a few typical sound effects during gameplay (but no in-game music).
CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility